Software for modelling realistic human deformations
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23 Octobre 2015
DESCRIPTION
- Software implementing a geometric method which renders the contacts and swellings of the body and skin with a natural aspect
- Correction of standard geometric skinning by implicit surface mixing techniques (Implicit Skinning)
- Contact surfaces between different mesh parts are automatically generated
- Maya plugin available, but could be integrated with other tools
- 2 implicit skinning methods (incremental method or not)
APPLICATIONS
- Cinema
- Gaming
- Cartoons
- Virtual character design
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